Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
In this paper, the recognition of the visual focus of attention (VFOA) of meeting participants (as defined by their eye gaze direction) from their head pose is addressed. To this ...
In this paper, we address the problem of detecting pedestrians in crowded real-world scenes with severe overlaps. Our basic premise is that this problem is too difficult for any t...
— A long cherished goal in artificial intelligence has been the ability to endow a robot with the capacity to learn and generalize skills from watching a human teacher. Such an ...
Mesh analysis and clustering have became important issues in order to improve the efficiency of common processing operations like compression, watermarking or simplification. In t...