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GRAPHICSINTERFACE
2004
13 years 8 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
JVCA
2006
87views more  JVCA 2006»
13 years 7 months ago
Tour into the picture with water surface reflection and object movements
Given a still picture, tour into the picture (TIP) generates a walk-through animation of a 3D scene constructed from the picture. In this paper, we generalize TIP to deal with wat...
Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Sh...
VIS
2008
IEEE
176views Visualization» more  VIS 2008»
14 years 8 months ago
Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes
Abstract-- Methods that faithfully and robustly capture the geometry of complex material interfaces in labeled volume data are important for generating realistic and accurate visua...
Miriah Meyer, Ross Whitaker, Robert M. Kirby, C...
TOG
2002
148views more  TOG 2002»
13 years 7 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
TOG
2008
142views more  TOG 2008»
13 years 7 months ago
Fast animation of turbulence using energy transport and procedural synthesis
We present a novel technique for the animation of turbulent fluids by coupling a procedural turbulence model with a numerical fluid solver to introduce subgrid-scale flow detail. ...
Rahul Narain, Jason Sewall, Mark Carlson, Ming C. ...