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DAGM
2003
Springer
14 years 20 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
AIPS
2008
13 years 9 months ago
Learning Relational Decision Trees for Guiding Heuristic Planning
The current evaluation functions for heuristic planning are expensive to compute. In numerous domains these functions give good guidance on the solution, so it worths the computat...
Tomás de la Rosa, Sergio Jiménez, Da...
KDD
2006
ACM
122views Data Mining» more  KDD 2006»
14 years 7 months ago
Tensor-CUR decompositions for tensor-based data
Motivated by numerous applications in which the data may be modeled by a variable subscripted by three or more indices, we develop a tensor-based extension of the matrix CUR decom...
Michael W. Mahoney, Mauro Maggioni, Petros Drineas
SIGMETRICS
2011
ACM
208views Hardware» more  SIGMETRICS 2011»
12 years 10 months ago
Structure-aware sampling on data streams
The massive data streams observed in network monitoring, data processing and scientific studies are typically too large to store. For many applications over such data, we must ob...
Edith Cohen, Graham Cormode, Nick G. Duffield
ICML
1996
IEEE
14 years 8 months ago
Learning Evaluation Functions for Large Acyclic Domains
Some of the most successful recent applications of reinforcement learning have used neural networks and the TD algorithm to learn evaluation functions. In this paper, we examine t...
Justin A. Boyan, Andrew W. Moore