In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Generating a random sampling of program trees with specified function and terminal sets is the initial step of many program evolution systems. I present a theoretical and experim...
This paper aims at broadening the scope of hierarchical ATPG to the behavioral-level The main problem of using behavioral information for ATPG is the mismatch of timing models bet...
In this paper we describe the navigational behavior of the students of a e-learning virtual environment, in order to determine whether such navigational patterns are related to th...
Recent advances in pattern recognition has allowed computer scientists and psychologists to jointly address automatic analysis of of human behavior via computers. The Workshop on H...
Albert Ali Salah, Theo Gevers, Nicu Sebe, Alessand...