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SI3D
1999
ACM
13 years 12 months ago
GAPS: general and automatic polygonal simplification
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...
Carl Erikson, Dinesh Manocha
CISIS
2009
IEEE
13 years 5 months ago
Simultaneous Background/Foreground Segmentation and Contour Smoothing with Level Set Based Partial Differential Equation for Int
In this paper, we propose a level set based energy functional, the minimization of which results in simultaneous background modeling, foreground segmentation, and contour smoothin...
Suk Ho Lee, Nam-seok Choi, Byung-Gook Lee, Moon Gi...
ASSETS
2005
ACM
13 years 9 months ago
Automatic production of tactile graphics from scalable vector graphics
This paper presents a method to convert vector graphics into tactile representations for the blind. Generating tactile pictures from vector graphics is an important effort to bri...
Stephen E. Krufka, Kenneth E. Barner
VISUALIZATION
1999
IEEE
13 years 11 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
JVCA
2006
206views more  JVCA 2006»
13 years 7 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim