The vertex representation, a new data structure for representing and manipulating orthogonal objects, is presented. Both interiors and boundaries of regions are represented implic...
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Multi-resolution techniques and models have been shown to be effective for the display and transmission of large static geometric object. Dynamic environments with internally defo...
Ariel Shamir, Chandrajit L. Bajaj, Valerio Pascucc...
Computer animation is one of the key components of a multimedia document or presentation. Shape transformation between objects of different topology and positions is an open model...
Galina Pasko, Alexander A. Pasko, M. Ikeda, Tosiya...
—The real world is composed of sets of objects that move and morph in both space and time. Useful concepts can be defined in terms of the complex interactions between the multi-...
Matthew Bodenhamer, Samuel Bleckley, Daniel Fennel...