Recognizing object classes and their 3D viewpoints is an
important problem in computer vision. Based on a partbased
probabilistic representation [31], we propose a new
3D object...
We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
We develop hierarchical, probabilistic models for objects, the parts composing them, and the visual scenes surrounding them. Our approach couples topic models originally developed...
Erik B. Sudderth, Antonio Torralba, William T. Fre...
Bad weather, such as fog and haze, can significantly degrade the visibility of a scene. Optically, this is due to the substantial presence of particles in the atmosphere that abso...