We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
ARIA, ARchitecture for Interactive Arts, is a middleware to process, filter, and fuse sensory inputs and actuate responses in real-time. An ARIA media processing workflow descri...
Abstract. In this paper, we integrate WebML, a high-level model and technology for building server-side Web applications, with UML-Guide, a UML-based system that generates client-s...
Stefano Ceri, Peter Dolog, Maristella Matera, Wolf...
We propose a joint source-channel modeling approach for adaptively determining the quality-optimal FEC code rate. Our objective is to obtain the optimal video quality in the recei...
Yo-Won Jeong, Jae Kwon, Jae-kyoon Kim, Kyu Ho Park
CORBA is a middleware with open standardization that is receiving plenty of acceptance for facilitating the distributed objects programming. CORBA is being extended through the sp...