We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
A tool which can quickly interpret line drawings (with hidden lines removed) of engineering objects as boundary representation CAD models would be of significant benefit in the pr...
—Many visualization applications benefit from displaying content on real-world objects rather than on a traditional display (e.g., a monitor). This type of visualization display ...
Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simu...
Miguel A. Otaduy, Daniel Germann, Stephane Redon, ...