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» Object location in realistic networks
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EUC
2007
Springer
13 years 11 months ago
U-Interactive: A Middleware for Ubiquitous Fashionable Computer to Interact with the Ubiquitous Environment by Gestures
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
Gyudong Shim, SangKwon Moon, Yong Song, JaeSub Kim...
P2P
2009
IEEE
114views Communications» more  P2P 2009»
14 years 3 months ago
Why Kad Lookup Fails
A Distributed Hash Table (DHT) is a structured overlay network service that provides a decentralized lookup for mapping objects to locations. In this paper, we study the lookup pe...
Hun Jeong Kang, Eric Chan-Tin, Nicholas Hopper, Yo...
ACMACE
2007
ACM
14 years 1 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
DEXA
2007
Springer
173views Database» more  DEXA 2007»
14 years 3 months ago
A P2P Technique for Continuous k-Nearest-Neighbor Query in Road Networks
Due to the high frequency in location updates and the expensive cost of continuous query processing, server computation capacity and wireless communication bandwidth are the two li...
Fuyu Liu, Kien A. Hua, Tai T. Do
MWCN
2004
Springer
14 years 2 months ago
Understanding the Interactions between Unicast and Group Communications Sessions in Ad Hoc Networks
Abstract In this paper, our objective is to study and understand the mutual effects between the group communication protocols and unicast sessions in mobile ad hoc networks. The mo...
Lap Kong Law, Srikanth V. Krishnamurthy, Michalis ...