Sciweavers

386 search results - page 71 / 78
» Object segmentation using feature based conditional morpholo...
Sort
View
ICCV
2007
IEEE
14 years 9 months ago
Event Detection in Crowded Videos
Real-world actions occur often in crowded, dynamic environments. This poses a difficult challenge for current approaches to video event detection because it is difficult to segmen...
Yan Ke, Rahul Sukthankar, Martial Hebert
TOG
2012
193views Communications» more  TOG 2012»
11 years 9 months ago
Schelling points on 3D surface meshes
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ICIP
2000
IEEE
14 years 9 months ago
Discovering Recurrent Visual Semantics in Consumer Photographs
We present techniques to semi-automatically discover Recurrent Visual Semantics (RVS) -the repetitive appearance of visually similar elements such as objects and scenes- in consum...
Alejandro Jaimes, Ana B. Benitez, Shih-Fu Chang, A...
ICRA
2005
IEEE
136views Robotics» more  ICRA 2005»
14 years 1 months ago
Polychaete-like Undulatory Robotic Locomotion
- Polychaete annelid worms provide a biological paradigm of versatile locomotion and effective motion control, adaptable to a large variety of unstructured environmental conditions...
Dimitris P. Tsakiris, Michael Sfakiotakis, Arianna...