Real-world actions occur often in crowded, dynamic environments. This poses a difficult challenge for current approaches to video event detection because it is difficult to segmen...
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
We present techniques to semi-automatically discover Recurrent Visual Semantics (RVS) -the repetitive appearance of visually similar elements such as objects and scenes- in consum...
Alejandro Jaimes, Ana B. Benitez, Shih-Fu Chang, A...
- Polychaete annelid worms provide a biological paradigm of versatile locomotion and effective motion control, adaptable to a large variety of unstructured environmental conditions...
Dimitris P. Tsakiris, Michael Sfakiotakis, Arianna...