This paper describes a framework for achieving node-level fault tolerance (NLFT) in distributed realtime systems. The objective of NLFT is to mask errors at the node level in orde...
We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method - making a new synthetic obje...
In this paper we investigate the object-oriented notion of subtyping in the context of behavioural formalisms. Subtyping in OOformalisms is closely related to the concept of inheri...
Recognizing humans, estimating their pose and segmenting their body parts are key to high-level image understanding. Because humans are highly articulated, the range of deformation...
In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in the presence of partial occlusion, while “correct” here means that the real ...