We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
We introduce a novel query type defined over streaming moving object data, namely, the Continuous Motion Pattern (CMP) Queries. A motion pattern is defined as a sequence of distin...
In this paper, we study a new type of spatial query, Nearest Surrounder (NS), which searches the nearest surrounding spatial objects around a query point. NS query can be more use...
An important issue arising from Peer-to-Peer applications is how to accurately and efficiently retrieve a set of K best matching data objects from different sources while minimizi...
Current languages allow a programmer to describe an interface only by enumerating its parts, possibly including other interfaces wholesale. Such languages cannot express relations...