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VC
2010
207views more  VC 2010»
13 years 5 months ago
Protrusion-oriented 3D mesh segmentation
Abstract In this paper, we present a segmentation algorithm which partitions a mesh based on the premise that a 3D object consists of a core body and its constituent protrusible pa...
Alexander Agathos, Ioannis Pratikakis, Stavros J. ...
CHI
2006
ACM
14 years 7 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
CVPR
2009
IEEE
15 years 2 months ago
Building a database of 3D scenes from user annotations
In this paper, we wish to build a high quality database of images depicting scenes, along with their real-world threedimensional (3D) coordinates. Such a database is useful for ...
Antonio B. Torralba, Bryan C. Russell
SIGPRO
2002
132views more  SIGPRO 2002»
13 years 7 months ago
Coding of 3D virtual objects with NURBS
With the advancement of computer graphics in the recent years, an increasing number of pictures, video and 3D content is generated by synthesis processing rather than acquired wit...
Diego Santa Cruz, Touradj Ebrahimi
APGV
2009
ACM
196views Visualization» more  APGV 2009»
14 years 1 months ago
Effects of animation, user-controlled interactions, and multiple static views in understanding 3D structures
Visualizations of 3D spatial structures use various techniques such as user controlled interactions or 2D projection views to convey the structure to users. Researchers have shown...
Taylor Sando, Melanie Tory, Pourang Irani