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» Objectively evaluating entertainment technology
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IADIS
2004
13 years 11 months ago
Connect: Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Learning Environments
The main objective of the CONNECT project is to develop an innovative pedagogical framework that attempts to blend formal and informal learning, proposing an educational reform to ...
Sofoklis Sotiriou, Eleni Chatzichristou, Stavros S...
IIE
2008
104views more  IIE 2008»
13 years 9 months ago
Exploring Technologies, Materials, and Methods for an Online Foundational Programming Course
Introductory computer programming courses are inherently challenging for a variety of reasons. With increased demands for online delivery, the use of effective technologies, materi...
Eman El-Sheikh, John W. Coffey, Laura J. White
IPPS
2010
IEEE
13 years 7 months ago
Use of Peer-To-Peer technology in Internet access networks and its impacts
Abstract--Objectives of the dissertation are impacts of Peerto-Peer (P2P) traffic on Internet core networks as well as novel approaches for using P2P technology in Internet access ...
Peter Danielis, Dirk Timmermann
DAWAK
2000
Springer
14 years 1 months ago
COFE: A Scalable Method for Feature Extraction from Complex Objects
Abstract. Feature Extraction, also known as Multidimensional Scaling, is a basic primitive associated with indexing, clustering, nearest neighbor searching and visualization. We co...
Gabriela Hristescu, Martin Farach-Colton
CHI
2009
ACM
14 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...