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» Objectives, strategies and resources as design drivers
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IADIS
2004
13 years 8 months ago
Connect: Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Learning Environments
The main objective of the CONNECT project is to develop an innovative pedagogical framework that attempts to blend formal and informal learning, proposing an educational reform to ...
Sofoklis Sotiriou, Eleni Chatzichristou, Stavros S...
AGS
2009
Springer
14 years 2 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
PAKM
2000
13 years 8 months ago
Knowledge Re-Use as Engineering Re-Use: Extracting Values from Knowledge Management
This paper presents a knowledge-sharing framework for achieving effective knowledge reuse within industrial organisations. This knowledge re-use paradigm goes beyond traditional e...
Christopher Yeung, Tony Holden
CHI
2009
ACM
14 years 8 months ago
Fighting for control: children's embodied interactions when using physical and digital representations
Tabletop and tangible interfaces are often described in terms of their support for shared access to digital resources. However, it is not always the case that collaborators want t...
Paul Marshall, Rowanne Fleck, Amanda Harris, Joche...
PODC
2010
ACM
13 years 9 months ago
Brief announcement: adaptive content placement for peer-to-peer video-on-demand systems
In this paper, we address the problem of content placement in peer-to-peer systems, with the objective of maximizing the utilization of peers' uplink bandwidth resources. We ...
Bo Tan, Laurent Massoulié