We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
We investigate the possibility to apply a known machine learning algorithm of Q-learning in the domain of a Virtual Learning Environment (VLE). It is important in this problem doma...
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
In a good team, members do not only perform their individual task, they also coordinate their actions with other members of the team. Developing such team skills usually involves e...
Jurriaan van Diggelen, Tijmen Muller, Karel van de...
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...