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GROUP
2007
ACM
14 years 28 days ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
CASES
2006
ACM
14 years 24 days ago
Improving the performance and power efficiency of shared helpers in CMPs
Technology scaling trends have forced designers to consider alternatives to deeply pipelining aggressive cores with large amounts of performance accelerating hardware. One alterna...
Anahita Shayesteh, Glenn Reinman, Norman P. Jouppi...
BCSHCI
2008
13 years 10 months ago
Assessing the benefits of multimodal feedback on dual-task performance under demanding conditions
The last few years have seen the release of an increasing number of new IT-related devices into the marketplace that have started to utilize tactile feedback. These include those ...
Ju-Hwan Lee, Charles Spence
USITS
1997
13 years 10 months ago
SPAND: Shared Passive Network Performance Discovery
In the Internet today, users and applications must often make decisions based on the performance they expect to receive from other Internet hosts. For example, users can often vie...
Srinivasan Seshan, Mark Stemm, Randy H. Katz
TPDS
2002
134views more  TPDS 2002»
13 years 8 months ago
Performance of CORBA-Based Client-Server Architectures
Middleware has been introduced to provide interoperability as well as transparent location of servers in heterogeneous client-server environments. Although such benefits accrue fro...
Istabrak Abdul-Fatah, Shikharesh Majumdar