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VRST
2005
ACM
15 years 11 months ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou
3DPVT
2002
IEEE
109views Visualization» more  3DPVT 2002»
15 years 11 months ago
A Hierarchy of Cameras for 3D Photography
We investigate the relationship between camera design and 3D photography, by examining the influence of camera design on the estimation of the motion and structure of a scene fro...
Jan Neumann, Cornelia Fermüller, Yiannis Aloi...
3DIM
2011
IEEE
14 years 6 months ago
Stereo Reconstruction of Building Interiors with a Vertical Structure Prior
—Image-based computation of a 3D map for an indoor environment is a very challenging task, but also a useful step for vision-based navigation and path planning for autonomous sys...
Bernhard Zeisl, Christopher Zach, Marc Pollefeys
173
Voted
CVPR
2000
IEEE
16 years 8 months ago
Arbitrary View Position and Direction Rendering for Large-Scale Scenes
This paper presents a new method for rendering views, especially those of large-scale scenes, such as broad city landscapes. The main contribution of our method is that we are abl...
Takuji Takahashi, Hiroshi Kawasaki, Katsushi Ikeuc...
SIGGRAPH
2000
ACM
15 years 10 months ago
Plenoptic sampling
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, ...