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SI3D
2003
ACM
14 years 2 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
ECCV
2010
Springer
14 years 1 months ago
Efficient Inference with Multiple Heterogeneous Part Detectors for Human Pose Estimation
We address the problem of estimating human pose in a single image using a part based approach. Pose accuracy is directly affected by the accuracy of the part detectors but more acc...
3DPVT
2006
IEEE
295views Visualization» more  3DPVT 2006»
13 years 10 months ago
Efficient Sparse 3D Reconstruction by Space Sweeping
This paper introduces a feature based method for the fast generation of sparse 3D point clouds from multiple images with known pose. We extract sub-pixel edge elements (2D positio...
Joachim Bauer, Christopher Zach, Horst Bischof
PAMI
2008
198views more  PAMI 2008»
13 years 8 months ago
A Comparative Study of Energy Minimization Methods for Markov Random Fields with Smoothness-Based Priors
Among the most exciting advances in early vision has been the development of efficient energy minimization algorithms for pixel-labeling tasks such as depth or texture computation....
Richard Szeliski, Ramin Zabih, Daniel Scharstein, ...
CVPR
1996
IEEE
14 years 11 months ago
MUSE: Robust Surface Fitting using Unbiased Scale Estimates
Despite many successful applications of robust statistics, they have yet to be completely adapted to many computer vision problems. Range reconstruction, particularly in unstructu...
James V. Miller, Charles V. Stewart