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» On Actors and Objects - OOP in System Level Design
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DATE
1999
IEEE
172views Hardware» more  DATE 1999»
14 years 1 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez
DSVIS
2008
Springer
13 years 10 months ago
Multi-fidelity User Interface Specifications
Specifying user interfaces consists in a fundamental activity in the user interface development life cycle as it informs the subsequent steps. Good quality specifications could lea...
Thomas Memmel, Jean Vanderdonckt, Harald Reiterer
IWSSD
1993
IEEE
14 years 26 days ago
Fine-Grain Process Modelling
In this paper, we propose the use of fine-grain process modelling as an aid to software development. We suggest the use of two levels of granularity, one at the level of the indiv...
Bashar Nuseibeh, Anthony Finkelstein, Jeff Kramer
PROMAS
2004
Springer
14 years 2 months ago
Goal Representation for BDI Agent Systems
Abstract. Agent-oriented system development aims to simplify the conn of complex systems by introducing a natural abstraction layer on top of the object-oriented paradigm composed ...
Lars Braubach, Alexander Pokahr, Daniel Moldt, Win...
AINA
2007
IEEE
13 years 9 months ago
On the Integration of Mobility in a Fault-Tolerant e-Health Web Information System
The e-health domain has for objective to assist and manage citizens health. It concerns many actors like patient, doctors, hospitals and administration. Current and forthcoming ge...
Florencia Balbastro, Alfredo Capozucca, Nicolas Gu...