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» On Actors and Objects - OOP in System Level Design
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GLVLSI
2000
IEEE
145views VLSI» more  GLVLSI 2000»
14 years 1 months ago
Manhattan or non-Manhattan?: a study of alternative VLSI routing architectures
Circuit interconnect has become a substantial obstacle in the design of high performance systems. In this paper we explore a new routing paradigm that strikes at the root of the i...
Cheng-Kok Koh, Patrick H. Madden
WACC
1999
ACM
14 years 27 days ago
Interoperability as a means of articulation work
The interoperability of systems to support cooperative work requires moving beyond purely technical issues; it also concerns the means and practices that users adopt to articulate...
Carla Simone, Gloria Mark, Dario Giubbilei
LREC
2010
150views Education» more  LREC 2010»
13 years 10 months ago
Eslo: From Transcription to Speakers' Personal Information Annotation
This paper presents the preliminary works to put online a French oral corpus and its transcription. This corpus is the Socio-Linguistic Survey in Orleans, realized in 1968. First,...
Iris Eshkol, Denis Maurel, Nathalie Friburger
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 2 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SIGCOMM
2004
ACM
14 years 2 months ago
A layered naming architecture for the internet
Currently the Internet has only one level of name resolution, DNS, which converts user-level domain names into IP addresses. In this paper we borrow liberally from the literature ...
Hari Balakrishnan, Karthik Lakshminarayanan, Sylvi...