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» On Actors and Objects - OOP in System Level Design
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FPL
2005
Springer
122views Hardware» more  FPL 2005»
14 years 29 days ago
FPGA-Aware Garbage Collection in Java
— During codesign of a system, one still runs into the impedance mismatch between the software and hardware worlds. er identifies the different levels of abstraction of hardware...
Philippe Faes, Mark Christiaens, Dries Buytaert, D...
MM
2004
ACM
100views Multimedia» more  MM 2004»
14 years 26 days ago
GURU: a multimedia distance-learning framework for users with disabilities
GURU is a distance-learning environment that renders multimedia information to users with disabilities in an accessible manner. It is an implementation framework developed as part...
Vidhya Balasubramanian, Nalini Venkatasubramanian
CIKM
2005
Springer
14 years 1 months ago
Opportunity map: a visualization framework for fast identification of actionable knowledge
Data mining techniques frequently find a large number of patterns or rules, which make it very difficult for a human analyst to interpret the results and to find the truly interes...
Kaidi Zhao, Bing Liu, Thomas M. Tirpak, Weimin Xia...
ISCA
2007
IEEE
149views Hardware» more  ISCA 2007»
14 years 1 months ago
Virtual private caches
Virtual Private Machines (VPM) provide a framework for Quality of Service (QoS) in CMP-based computer systems. VPMs incorporate microarchitecture mechanisms that allow shares of h...
Kyle J. Nesbit, James Laudon, James E. Smith
ICRA
2006
IEEE
117views Robotics» more  ICRA 2006»
14 years 1 months ago
A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer
— A new RoboCup soccer league is being developed, focusing on human-robot interaction. In this league each team consists of both a human player, mounted on a Segway HT scooter, a...
Jason Fleischer, Botond Szatmáry, Donald Hu...