Sciweavers

102 search results - page 12 / 21
» On Acyclicity of Games with Cycles
Sort
View
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 9 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
EJC
2007
13 years 7 months ago
Online balanced graph avoidance games
We introduce and study online balanced coloring games on the random graph process. The game is played by a player we call Painter. Edges of the complete graph with n vertices are ...
Martin Marciniszyn, Dieter Mitsche, Milos Stojakov...
DBA
2004
93views Database» more  DBA 2004»
13 years 8 months ago
A Query Language Solution for Fastest Flight Connections
This paper discusses how to extend the applicability of the recursive cascade update command of the Xplain query language. This command guarantees termination because cycle detect...
J. A. Bakker, J. H. ter Bekke
TCBB
2011
13 years 2 months ago
Accurate Construction of Consensus Genetic Maps via Integer Linear Programming
—We study the problem of merging genetic maps, when the individual genetic maps are given as directed acyclic graphs. The computational problem is to build a consensus map, which...
Yonghui Wu, Timothy J. Close, Stefano Lonardi
KDD
1995
ACM
106views Data Mining» more  KDD 1995»
13 years 11 months ago
Structured and Unstructured Induction with EDAGs
One objective of knowledge acquisition using inductive modeling has been the development of correct and effectively computable descriptions that can also be assimilated and used b...
Brian R. Gaines