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» On Acyclicity of Games with Cycles
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GAMEON
2009
13 years 6 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
CONCUR
2007
Springer
14 years 2 months ago
Asynchronous Games: Innocence Without Alternation
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an ...
Paul-André Melliès, Samuel Mimram
DIGRA
2005
Springer
14 years 1 months ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
14 years 2 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
CJCDGCGT
2005
Springer
13 years 10 months ago
Fractional Vertex Arboricity of Graphs
The vertex arboricity va(G) of a graph G is the minimum number of subsets into which the vertex set V (G) can be partitioned so that each subset induces an acyclic subgraph. The f...
Qinglin Yu, Lian-Cui Zuo