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ATAL
2010
Springer
13 years 9 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
GPEM
2008
98views more  GPEM 2008»
13 years 8 months ago
Sporadic model building for efficiency enhancement of the hierarchical BOA
Efficiency enhancement techniques--such as parallelization and hybridization--are among the most important ingredients of practical applications of genetic and evolutionary algori...
Martin Pelikan, Kumara Sastry, David E. Goldberg
BMCBI
2007
105views more  BMCBI 2007»
13 years 8 months ago
Finding regulatory elements and regulatory motifs: a general probabilistic framework
Over the last two decades a large number of algorithms has been developed for regulatory motif finding. Here we show how many of these algorithms, especially those that model bind...
Erik van Nimwegen
CVPR
2006
IEEE
14 years 10 months ago
Noise Estimation from a Single Image
In order to work well, many computer vision algorithms require that their parameters be adjusted according to the image noise level, making it an important quantity to estimate. W...
Ce Liu, William T. Freeman, Richard Szeliski, Sing...
ICCV
2007
IEEE
14 years 10 months ago
Fast Pixel/Part Selection with Sparse Eigenvectors
We extend the "Sparse LDA" algorithm of [7] with new sparsity bounds on 2-class separability and efficient partitioned matrix inverse techniques leading to 1000-fold spe...
Bernard Moghaddam, Yair Weiss, Shai Avidan