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» On Computing Ad-hoc Selective Families
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NETGAMES
2005
ACM
14 years 1 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
IPPS
2006
IEEE
14 years 1 months ago
Selection of instruction set extensions for an FPGA embedded processor core
A design process is presented for the selection of a set of instruction set extensions for the PowerPC 405 processor that is embedded into the Xilinx Virtex Family of FPGAs. The i...
Brian F. Veale, John K. Antonio, Monte P. Tull, S....
IPPS
2006
IEEE
14 years 1 months ago
Selecting the tile shape to reduce the total communication volume
In this paper we revisit the tile-shape selection problem, that has been extensively discussed in bibliography. An efficient approach is proposed for the selection of a suitable t...
Nikolaos Drosinos, Georgios I. Goumas, Nectarios K...
DIS
2008
Springer
13 years 9 months ago
Feature Selection in Taxonomies with Applications to Paleontology
Taxonomies for a set of features occur in many real-world domains. An example is provided by paleontology, where the task is to determine the age of a fossil site on the basis of t...
Gemma C. Garriga, Antti Ukkonen, Heikki Mannila
IPPS
2007
IEEE
14 years 1 months ago
RNAVLab: A unified environment for computational RNA structure analysis based on grid computing technology
Ribonucleic acid (RNA) molecules play important roles in many biological processes including gene expression and regulation. An RNA molecule is a linear polymer which folds back o...
Michela Taufer, Ming-Ying Leung, Kyle L. Johnson, ...