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TOG
2008
134views more  TOG 2008»
13 years 9 months ago
Interactive visual editing of grammars for procedural architecture
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape...
Markus Lipp, Peter Wonka, Michael Wimmer
JIRS
2007
108views more  JIRS 2007»
13 years 9 months ago
Task-based Hardware Reconfiguration in Mobile Robots Using FPGAs
This paper presents a methodology for the realization of intelligent, task-based reconfiguration of the computational hardware for mobile robot applications. Task requirements are ...
Sesh Commuri, V. Tadigotla, L. Sliger
TVLSI
2008
144views more  TVLSI 2008»
13 years 9 months ago
Reconfigurable Hardware for High-Security/ High-Performance Embedded Systems: The SAFES Perspective
Abstract--Embedded systems present significant security challenges due to their limited resources and power constraints. This paper focuses on the issues of building secure embedde...
Guy Gogniat, Tilman Wolf, Wayne P. Burleson, Jean-...
TWC
2008
87views more  TWC 2008»
13 years 9 months ago
A token-based scheduling scheme for WLANs supporting voice/data traffic and its performance analysis
Most of the existing medium access control (MAC) protocols for wireless local area networks (WLANs) provide prioritized access by adjusting the contention window sizes or interfram...
Ping Wang, Weihua Zhuang
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong