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VISUALIZATION
1997
IEEE
13 years 11 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
IPPS
2006
IEEE
14 years 1 months ago
Towards a parallel framework of grid-based numerical algorithms on DAGs
This paper presents a parallel framework of grid-based numerical algorithms where data dependencies between grid zones can be modeled by a directed acyclic graph (DAG). It consist...
Zeyao Mo, Aiqing Zhang, Xiaolin Cao
GRAPHICSINTERFACE
2008
13 years 8 months ago
PNG1 triangles for tangent plane continuous surfaces on the GPU
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inhe...
Christoph Fünfzig, Kerstin Müller, Diann...
DCC
2003
IEEE
14 years 7 months ago
Compression-Domain Editing of 3D Models
3D models have become an essential element of multimedia applications because they provide visual effects that permit interactive exploration. As in other media types, efficient c...
Tulika Mitra, Tzi-cker Chiueh
GRAPHICSINTERFACE
2004
13 years 8 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...