Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
— We study target reaching tasks of redundant anthropomorphic manipulators under the premise of minimal energy consumption and compliance during motion. We formulate this motor c...
Djordje Mitrovic, Sho Nagashima, Stefan Klanke, Ta...
In this paper, a multi-camera architecture is presented for heterogeneous targets analysis and tracking. The proposed system can be switched in various configurations enabling aut...
Luca Marchesotti, Stefano Piva, Andrea F. Cattoni,...
—This research aims to enable robots to learn from human teachers. Motivated by human social learning, we believe that a transparent learning process can help guide the human tea...
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...