Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
Depending on the physical structuring of large distributed safety-critical real-time systems, one can distinguish federated and integrated system architectures. This paper investi...
Multi-class network is becoming a more attractive solution to provide Quality-of-Service guarantee, as more quality-demanding applications are emerging. This research considers ne...
We propose a technique to automatically synthesize programs and schedules for hard real-time distributed (embedded) systems from synchronous data-flow models. Our technique connec...
Dumitru Potop-Butucaru, Akramul Azim, Sebastian Fi...
Networked embedded systems are expected to support adaptive streaming audio/video applications with soft real-time constraints. These systems can be designed in a cost efficient ...