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PPOPP
2009
ACM
14 years 7 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
GI
2007
Springer
14 years 26 days ago
MR Auto Racing Mixed Reality Game for Public Installation
: Mixed Reality Auto Racing is game for two to four players. The track is built from tangible objects (e. g. little cardboard houses) by the players and can be changed and rebuilt ...
Daniel Cermak-Sassenrath
WSC
2004
13 years 8 months ago
Resolving Mutually Exclusive Interactions in Agent Based Distributed Simulations
With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decisi...
Lihua Wang, Stephen John Turner, Fang Wang
SIGECOM
2008
ACM
103views ECommerce» more  SIGECOM 2008»
13 years 6 months ago
Mechanism design over discrete domains
Often, we wish to design incentive-compatible algorithms for settings in which the players' private information is drawn from discrete domains (e.g., integer values). Our mai...
Ahuva Mu'alem, Michael Schapira
ICASSP
2011
IEEE
12 years 10 months ago
Optimal power allocation and joint source-channel coding for wireless DS-CDMA visual sensor networks using the Nash Bargaining S
We consider the problem of resource allocation for a Direct Sequence Code Division Multiple Access (DS-CDMA) wireless visual sensor network (VSN). We use the Nash Bargaining Solut...
Katerina Pandremmenou, Lisimachos P. Kondi, Konsta...