Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
We describe the first algorithm to compute maximum flows in surface-embedded graphs in near-linear time. Specifically, given a graph embedded on a surface of genus g, with two spe...
An image search for “clownfish” yields many photos of clownfish, each of a different individual of a different 3D shape in a different pose. Yet, to the human observer, this...