Sciweavers

1616 search results - page 247 / 324
» On Edge Detection on Surfaces
Sort
View
VISUALIZATION
1999
IEEE
14 years 6 days ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis

Publication
338views
12 years 6 months ago
A Reference Discretization Strategy for the Numerical Solution of Physical Field Problems.
I. Introduction II. Foundations A. The Mathematical Structure of Physical Field Theories B. Geometric Objects and Orientation 1. Space-Time Object...
Claudio Mattiussi

Publication
519views
12 years 6 months ago
The Finite Volume, Finite Difference, and Finite Elements Methods as Numerical Methods for Physical Field Problems
I. Introduction II. Foundations A. The Mathematical Structure of Physical Field Theories B. Geometric Objects and Orientation 1. Space-Time Object...
Claudio Mattiussi
STOC
2009
ACM
144views Algorithms» more  STOC 2009»
14 years 8 months ago
Homology flows, cohomology cuts
We describe the first algorithm to compute maximum flows in surface-embedded graphs in near-linear time. Specifically, given a graph embedded on a surface of genus g, with two spe...
Erin W. Chambers, Jeff Erickson, Amir Nayyeri
CVPR
2010
IEEE
14 years 3 months ago
Finding Nemo: Deformable Object Class Modelling using Curve Matching
An image search for “clownfish” yields many photos of clownfish, each of a different individual of a different 3D shape in a different pose. Yet, to the human observer, this...
Mukta Prasad, Andrew Fitzgibbon