Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
In this paper we use a Unified Relationship Matrix (URM) to represent a set of heterogeneous data objects (e.g., web pages, queries) and their interrelationships (e.g., hyperlinks...
Wensi Xi, Edward A. Fox, Weiguo Fan, Benyu Zhang, ...
Analysis of sketched digital ink is often aided by the division of stroke points into perceptually-salient fragments based on geometric features. Fragmentation has many applicatio...
Heloise Hwawen Hse, Michael Shilman, A. Richard Ne...
In this paper we present a genetic algorithm-based approach towards designing self-assembling objects comprised of square smart blocks. Each edge of each block can have one of thr...
Ying Guo, Geoff Poulton, Philip Valencia, Geoff Ja...
We consider the problem of partitioning the set of vertices of a given unit disk graph (UDG) into a minimum number of cliques. The problem is NP-hard and various constant factor a...