Intelligent software agents aiming for general intelligence are likely to be exceedingly complex systems and, as such, will be difficult to implement and to customize. Frameworks h...
Many problems in computer graphics and computer vision require accurate global visibility information. Previous approaches have typically been complicated to implement and numeric...
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
Thinning of a binary object is an iterative layer by layer erosion to extract an approximation to its skeleton. In order to provide topology preservation, different thinning techn...
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...