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AGI
2011
12 years 11 months ago
The LIDA Framework as a General Tool for AGI
Intelligent software agents aiming for general intelligence are likely to be exceedingly complex systems and, as such, will be difficult to implement and to customize. Frameworks h...
Javier Snaider, Ryan James McCall, Stan Franklin
SIGGRAPH
1997
ACM
13 years 11 months ago
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Many problems in computer graphics and computer vision require accurate global visibility information. Previous approaches have typically been complicated to implement and numeric...
Frédo Durand, George Drettakis, Claude Puec...
DGCI
2006
Springer
13 years 11 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
DGCI
1999
Springer
13 years 12 months ago
Directional 3D Thinning Using 8 Subiterations
Thinning of a binary object is an iterative layer by layer erosion to extract an approximation to its skeleton. In order to provide topology preservation, different thinning techn...
Kálmán Palágyi, Attila Kuba

Publication
261views
13 years 8 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos