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» On Implementing the Farm Skeleton
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CA
2000
IEEE
14 years 3 days ago
Integrated System for Skin Deformation
In this paper, we present an integrated system for skin deformation that is able to handle deformations due to both the skeleton animation and collisions. This method is based on ...
Frederic Cordier, Nadia Magnenat-Thalmann
SIGGRAPH
1991
ACM
13 years 11 months ago
Convolution surfaces
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982...
Jules Bloomenthal, Ken Shoemake
IJCAI
2003
13 years 9 months ago
An Extension of the ICP Algorithm for Modeling Nonrigid Objects with Mobile Robots
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
Dirk Hähnel, Sebastian Thrun, Wolfram Burgard
HPCC
2010
Springer
13 years 7 months ago
A Generic Algorithm Template for Divide-and-Conquer in Multicore Systems
The divide-and-conquer pattern of parallelism is a powerful approach to organize parallelism on problems that are expressed naturally in a recursive way. In fact, recent tools such...
Carlos H. Gonzalez, Basilio B. Fraguela
TOG
2008
97views more  TOG 2008»
13 years 7 months ago
Reusable skinning templates using cage-based deformations
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, whi...
Tao Ju, Qian-Yi Zhou, Michiel van de Panne, Daniel...