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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
14 years 2 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
VRST
1998
ACM
14 years 1 months ago
Multi-resolution model transmission in distributed virtual environments
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
CJ
2007
88views more  CJ 2007»
13 years 8 months ago
Context-aware Timely Information Delivery in Mobile Environments
In mobile environments transmitting information relevant to an event along with notification of the event has been proven to be an effective means of providing revenue enhancing s...
Amit Thawani, Srividya Gopalan, V. Sridhar, Krithi...
PDCAT
2004
Springer
14 years 2 months ago
UbiqStor: A Remote Storage Service for Mobile Devices
In Ubiquitous computing environment the mobile devices such as PDAs necessarily connect to remote storage servers. We present an iSCSI caching system that localizes iSCSI target to...
MinHwan Ok, Daegeun Kim, Myong-Soon Park
ICDCS
2006
IEEE
14 years 2 months ago
DNScup: Strong Cache Consistency Protocol for DNS
Effective caching in Domain Name System (DNS) is critical to its performance and scalability. Existing DNS only supports weak cache consistency by using the Time-To-Live (TTL) mec...
Xin Chen, Haining Wang, Shansi Ren