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» On Interactive Evolution Strategies
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EVOW
2005
Springer
14 years 1 months ago
Developing Fitness Functions for Pleasant Music: Zipf's Law and Interactive Evolution Systems
Abstract. In domains such as music and visual art, where the quality of an individual often depends on subjective or hard to express concepts, the automating fitness assignment bec...
Bill Z. Manaris, Penousal Machado, Clayton McCaule...
BMCBI
2007
79views more  BMCBI 2007»
13 years 7 months ago
Genomic scale analysis of lateral gene transfer in Apicomplexan parasites: insights into early eukaryotic evolution, host-pathog
ent> <title> <p>Highlights from the Third International Society for Computational Biology (ISCB) Student Council Symposium at the Fifteenth Annual International Conf...
Lucia Peixoto, David S. Roos
INTERACT
1997
13 years 9 months ago
Objectives, strategies and resources as design drivers
ABSTRACT This paper builds on an existing model of human-computer interaction that focuses on the information structures employed as distributed information resources by users in d...
Bob Fields, Peter C. Wright, Michael D. Harrison
CCIA
2005
Springer
14 years 1 months ago
Comparison of Strategies Based on Evolutionary Computation for the Design of Similarity Functions
One of the main keys in case-based reasoning system is the retrieval phase, where the most similar cases are retrieved by means of a similarity function. According to the problem, ...
Albert Fornells-Herrera, J. Camps Dausà, El...
CEC
2008
IEEE
13 years 9 months ago
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
Thomas Miconi