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TOG
2008
101views more  TOG 2008»
13 years 10 months ago
Synthesis of constrained walking skills
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
TOG
2008
145views more  TOG 2008»
13 years 10 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
TOH
2008
106views more  TOH 2008»
13 years 10 months ago
Physical Collaboration of Human-Human and Human-Robot Teams
Human partners working on a target acquisition task perform faster than do individuals on the same task, even though the partners consider each other to be an impediment. We record...
Kyle B. Reed, Michael A. Peshkin
TROB
2008
152views more  TROB 2008»
13 years 10 months ago
Catadioptric Visual Servoing From 3-D Straight Lines
In this paper, we consider the problem of controlling a 6 DOF holonomic robot and a nonholonomic mobile robot from the projection of 3-D straight lines in the image plane of centra...
Hicham Hadj-Abdelkader, Youcef Mezouar, Philippe M...
JNW
2007
80views more  JNW 2007»
13 years 10 months ago
A New Method of Using Sensor Network for Solving Pursuit-Evasion Problem
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...
Peng Zhuang, Yi Shang, Hongchi Shi