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NPL
2000
105views more  NPL 2000»
13 years 9 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
IJON
2002
154views more  IJON 2002»
13 years 9 months ago
Nonlinear model predictive control of a cutting process
Nonlinear model predictive control (MPC) of a simulated chaotic cutting process is presented. The nonlinear MPC combines a neural-network model and a genetic-algorithm-based optim...
Primoz Potocnik, Igor Grabec
CSL
1998
Springer
13 years 9 months ago
Evaluating spoken dialogue agents with PARADISE: Two case studies
This paper presents PARADISE PARAdigm for DIalogue System Evaluation, a general framework for evaluating and comparing the performance of spoken dialogue agents. The framework d...
Marilyn A. Walker, Diane J. Litman, Candace A. Kam...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
PRL
2007
155views more  PRL 2007»
13 years 9 months ago
Integrated patch model: A generative model for image categorization based on feature selection
Image categorization could be treated as an effective solution to enable keyword-based image retrieval. In this paper, we propose a novel image categorization approach by learnin...
Feng Xu, Yu-Jin Zhang