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» On Mobility of Software Processes
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CONEXT
2006
ACM
14 years 2 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
SAC
2006
ACM
14 years 2 months ago
Automatic structured query transformation over distributed digital libraries
Structured data and complex schemas are becoming the main way to represent the information many Digital Libraries provide, thus impacting the services they offer. When searching i...
M. Elena Renda, Umberto Straccia
SACMAT
2006
ACM
14 years 2 months ago
Traust: a trust negotiation-based authorization service for open systems
In recent years, trust negotiation (TN) has been proposed as a novel access control solution for use in open system environments in which resources are shared across organizationa...
Adam J. Lee, Marianne Winslett, Jim Basney, Von We...
UIST
2006
ACM
14 years 2 months ago
CueTIP: a mixed-initiative interface for correcting handwriting errors
With advances in pen-based computing devices, handwriting has become an increasingly popular input modality. Researchers have put considerable effort into building intelligent rec...
Michael Shilman, Desney S. Tan, Patrice Simard
UIST
2006
ACM
14 years 2 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
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