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CONCUR
2005
Springer
15 years 9 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
VLDB
2007
ACM
146views Database» more  VLDB 2007»
16 years 4 months ago
A Cost-Estimation Component for Statement Sequences
Query generators producing sequences of SQL statements are embedded in many applications. As the execution time of such sequences is often far from optimal, their optimization is ...
Tobias Kraft
GECCO
2010
Springer
158views Optimization» more  GECCO 2010»
15 years 9 months ago
A genetic algorithm to improve linux kernel performance on resource-constrained devices
As computers become increasingly mobile, users demand more functionality, longer battery-life, and better performance from mobile devices. In response, chipset fabricators are foc...
James Kukunas, Robert D. Cupper, Gregory M. Kapfha...
ICRA
2010
IEEE
215views Robotics» more  ICRA 2010»
15 years 2 months ago
Moving game theoretical patrolling strategies from theory to practice: An USARSim simulation
— Game theoretical approaches have been recently used to develop patrolling strategies for mobile robots. The idea is that the patroller and the intruder play a game, whose outco...
Francesco Amigoni, Nicola Basilico, Nicola Gatti, ...
IJCNN
2006
IEEE
15 years 10 months ago
Particle Swarm Optimization of Fuzzy ARTMAP Parameters
— In this paper a Particle Swarm Optimization (PSO)-based training strategy is introduced for fuzzy ARTMAP that minimizes generalization error while optimizing parameter values. ...
Eric Granger, Philippe Henniges, Luiz S. Oliveira,...