Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
After an outline of the history of evolutionary algorithms, a new ( ) variant of the evolution strategies is introduced formally. Though not comprising all degrees of freedom, it i...
We consider a time-slotted queueing model where each time slot can either be an arrival slot, in which new packets arrive, or a departure slot, in which packets are transmitted an...
Johan van Leeuwaarden, Dee Denteneer, Jacques Resi...
This paper presents a new optimization metaheuristic called ID Walk (Intensification/Diversification Walk) that offers advantages for combining simplicity with effectiveness. In ad...
This paper deals with the on-line allocation of shared data objects to the local memory modules of the nodes in a network. We assume that the data is organized in indivisible objec...