In this paper we initiate the study of a "dynamic" variant of the classical Vertex Cover problem, the Eternal Vertex Cover problem introduced by Klostermeyer and Mynhard...
Fedor V. Fomin, Serge Gaspers, Petr A. Golovach, D...
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
Abstract. In this work we study the tractability of well supported approximate Nash Equilibria (SuppNE in short) in bimatrix games. In view of the apparent intractability of constr...
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
In this paper, we propose an algorithm to resample coarse vector fields in order to obtain vector fields of a higher density. Unlike the typical linear interpolation scheme, our a...
Mani Thomas, Chandra Kambhamettu, Cathleen A. Geig...