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» On Positioning for Augmented Reality Systems
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GAMEON
2003
13 years 10 months ago
A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Stefan Grünvogel, Stephan Schwichtenberg
ISMAR
2007
IEEE
14 years 3 months ago
Visual Hints for Tangible Gestures in Augmented Reality
Tangible Augmented Reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain me...
Sean White, Levi Lister, Steven Feiner
ISMAR
2003
IEEE
14 years 2 months ago
DART: The Designer's Augmented Reality Toolkit
This demonstration will highlight the Designer’s Augmented Reality Toolkit (DART), a system that allows users to easily create augmented reality (AR) experiences. Over the past ...
Blair MacIntyre, Maribeth Gandy, Jay David Bolter,...
ISMAR
2008
IEEE
14 years 3 months ago
Perception thresholds for augmented reality navigation schemes in large distances
Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design i...
Marcus Tönnis, Leslie Klein, Gudrun Klinker
IJVR
2006
159views more  IJVR 2006»
13 years 8 months ago
Image Based Shadowing in Real-Time Augmented Reality
This work presents an approach to render appropriate shadows with Image Based Lighting in Augmented Reality applications. To approximate the result of environment lighting and shad...
Peter Supan, Ines Stuppacher, Michael Haller