Existing shape-from-shading algorithms assume constant reflectance across the shaded surface. Multi-colored surfaces are excluded because both shading and reflectance affect the me...
In this paper, we consider the problem of distributed compression in camera sensor networks. Due to the spatial proximity of the different cameras, acquired images can be highly d...
This paper presents a new approach for virtual view synthesis that does not require any information of scene geometry. Our approach first generates multiple virtual views at the s...
The filtering of XML data is the basis of many complex applications. Lots of algorithms have been proposed to solve this problem[2, 3, 5, 6, 7, 8, 9, 11, 12, 13, 18]. One importan...
Abstract-This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles...