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AAAI
2012
11 years 11 months ago
An Object-Based Bayesian Framework for Top-Down Visual Attention
We introduce a new task-independent framework to model top-down overt visual attention based on graphical models for probabilistic inference and reasoning. We describe a Dynamic B...
Ali Borji, Dicky N. Sihite, Laurent Itti
VIIP
2001
13 years 10 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
IE
2007
13 years 10 months ago
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology
This paper addresses the vast practice encompassed under the placeholder term polymorphic creations: contemporary tie-ins, pervasive gaming, telematic arts and so on. A position i...
Christy Dena
ICGA
2008
113views Optimization» more  ICGA 2008»
13 years 8 months ago
Move Generation with Perfect Hash Functions
We present two new perfect hashing schemes that can be used for efficient bitboard move generation for sliding pieces in chess-like board games without the need to use rotated bit...
Trevor I. Fenner, Mark Levene
AIIDE
2009
13 years 10 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...