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CG
1998
Springer
13 years 11 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
CG
2006
Springer
13 years 11 months ago
A Retrograde Approximation Algorithm for One-Player Can't Stop
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
James Glenn, Haw-ren Fang, Clyde P. Kruskal
EUROMICRO
2004
IEEE
13 years 11 months ago
Introducing Agile Methods: Three Years of Experience
The paper summarizes three years of experience of introducing agile practices in academic environments. The perceptions of students from four different academic programs (Diploma,...
Grigori Melnik, Frank Maurer
AI
2007
Springer
13 years 7 months ago
Multi-agent learning for engineers
As suggested by the title of Shoham, Powers, and Grenager’s position paper [34], the ultimate lens through which the multi-agent learning framework should be assessed is “what...
Shie Mannor, Jeff S. Shamma
AAAI
2008
13 years 10 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens