Deeper searches in game-playing programs relying on the minimax principle generally produce better results. Theoretical analyses, however, suggest that in many cases minimaxing am...
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
We present a new metaphor for learning anatomy - the 3d puzzle. With this metaphor students learn anatomic relations by assembling a geometric model themselves. For this purpose, a...
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...