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GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
14 years 3 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
AAAI
2008
13 years 10 months ago
The Impact of Vertical Specialization on Hierarchical Multi-Agent Systems
Hierarchies are one of the most common organizational structures observed in multi-agent systems. In this paper we study vertical specialization as a reason for hierarchical struc...
Steven Okamoto, Paul Scerri, Katia P. Sycara
AIEDU
2006
78views more  AIEDU 2006»
13 years 8 months ago
CARSS: A Framework for Learner-Centred Design with Children
Learner-centred design (LCD) is a nebulous concept. It can range from attempts to design with the needs of the learner at the forefront, to involving the learner at various stages ...
Judith Good, Judy Robertson
AAAI
2007
13 years 10 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
DIAGRAMS
2006
Springer
14 years 3 days ago
Evaluation of ERST - An External Representation Selection Tutor
This paper describes the evaluation of ERST, an adaptive system which is designed to improve its users' external representation (ER) selection accuracy on a range of database ...
Beate Grawemeyer